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  Rise of Flight Tactical Requirements

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MonoTheElderish
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PostSubject: Rise of Flight Tactical Requirements   Thu Apr 25, 2013 8:06 pm



In Rise of Flight, you have a series of flares available to fire from a Flare Pistol in 4 colors.
Green, Yellow, Red, and White. 5 flares for each color. The meaning and use of each flare is outlined in the following.


Green: ID check, (two planes fire green flares to indicate they are not hostile) Acknowledgement of flare, (I have seen your flare, and will assist)

Yellow: In distress. "My plane is in trouble. Whether under attack, or mechanical failure."

Red: Plane Spotted. Visual ID still required.

White: Spotting Flare. Either to increase Night time visibility, or to allow friendly planes to spot you.


RoF is a very tactical, and unforgiving game and requires quite a bit of concentration. This is why we will be splitting the bomber/scout and the fighter flights and putting different Fight leads for both so as to allow the best possible CnC for both groups.



There will be around 5 minutes of Pre-flight briefing to make sure were all on the same page before taking off.



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The Real Anthony
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PostSubject: Re: Rise of Flight Tactical Requirements   Thu Apr 25, 2013 8:47 pm

Tactical.. hehheehehee. It is all about running around like a bauss

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PostSubject: Re: Rise of Flight Tactical Requirements   Thu Apr 25, 2013 8:51 pm

Except your going to be flying, and it's hard as shit.

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PostSubject: Re: Rise of Flight Tactical Requirements   Thu Apr 25, 2013 8:52 pm

Nah, I'll just twirl like a fairy and shoot the jews

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PostSubject: Re: Rise of Flight Tactical Requirements   Thu Apr 25, 2013 10:08 pm

Except this is WWI Which means no NAZI'S! XD Jeebus people!

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PostSubject: Re: Rise of Flight Tactical Requirements   Fri Apr 26, 2013 1:22 am

Still a better love story than twilight

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